Other Cool Stuff
Since 2009, we have been developing and testing Exploration Ground Data Systems (xGDS). xGDS is a software suite, built on open-source web technologies, for supporting NASA terrestrial field science analog missions. We will describe our recent work supporting underwater mapping and dive operations at the Pavilion Lake Research Project (PLRP - www.pavilionlake.com).
DungeonMasters! Do you grow weary of painstakingly crafting level after level of D&D dungeon maps by hand? Find out how to make a randomized - but still customizable! - dungeon generator with Python!
Autonomous Vehicles, Drones and Data Driven decisions happening on a sub inch level. A city of the future? No, a farm today. Come find out the current Precision Agricultural techniques for data collection, analysis and dissimulation and where FOSS4G tech plays a key role. From harvesting millions of data points generated from every vehicle on the farm, to the corporate dashboard and reports, FOSS4G plays a role.
Precision Agriculture, drones are just the tip of the iceberg.
OpenStreetMap and 3D visualization have been a goal of many for the past few years and there are numerous projects related to achieving this goal, each with various levels of success. With the advent of WebGL and Cesium as well as several new open formats, such as 3D Tiles; world scale, interactive, 3D visualization of OpenStreetMap on the web is finally within grasp.
Why do we care about the emerging technology area of Indoor Location and the location of mobile devices in areas where GPS doesn't work. This presentation will explain the benefits of Indoor Location, such as sales representatives coming to you rather than you finding them, targeted sales promotions as you walk the store and post event analysis to identify areas of interest using spatial temporal analytics tools.
Imagine being able to hold a GIS in your hands, feeling the shape of the earth, sculpting its topography, and directing the flow of water. We present Tangible Landscape, an open source tangible interface powered by GRASS GIS. Tangible Landscape physically, interactively manifests geospatial data so that you can naturally feel it, see it, and shape it. This makes GIS far more intuitive and accessible for beginners, empowers geospatial experts, and creates new exciting opportunities for developers - like gaming with GIS.
GeoServer and GeoWebCache can, at times, be a significant bottleneck for spatial applications serving raster and/or vector data, especially for applications with large user bases. Often, it is not obvious how to scale GeoServer and GeoWebCache in order to relieve such bottlenecks. Furthermore, the choices that are made can have unintended downstream consequences.
Recently, Virtual Reality and Augmented Reality have become fields of increasing popularity, thanks to projects as Oculus, Google Glass or Microsoft Hololens. During the last months our team has work to include Virtual Reality features into the Glob3 Mobile (G3m) project. These new functionalities allow to explore the virtual earth created by the render engine of G3m and explore it from a first person perspective.
These features imply two major changes, adding head attitude tracking support, and enabling stereo rendering.
You have started to hear about microservices and you want to learn more about what happens when the rubber meets the road. In this talk I will cover the process I went through in constructing http://wwww.flatfluffy.com, a multi-device application for gamified recording of roadkill. While I will briefly cover how I went about the process, I will pay particular attention to how to get started, understanding what microservices ACTUALLY needs, and how you too can be a microservices practitioner.